this is all I gotten so far: import org.lwjgl.opengl.GL; import org.lwjgl.glfw.

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this is all I gotten so far:
import org.lwjgl.opengl.GL;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.opengl.GL11;
public class MinecraftClone {
public void run() {
init();
loop();
GLFW.glfwTerminate();
}
private void init() {
// Initialize the window
if (!GLFW.glfwInit()) {
throw new IllegalStateException(“Unable to initialize GLFW”);
}
long window = GLFW.glfwCreateWindow(800, 600, “Minecraft Clone”, 0, 0);
if (window == 0) {
throw new RuntimeException(“Failed to create the GLFW window”);
}
GLFW.glfwMakeContextCurrent(window);
GL.createCapabilities();
// Set the clear color
GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}
private void loop() {
while (!GLFW.glfwWindowShouldClose(window)) {
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
// Draw a simple block (cube)
GL11.glBegin(GL11.GL_QUADS);
// Front Face
GL11.glVertex3f(-0.5f, -0.5f, 0.5f);
GL11.glVertex3f(0.5f, -0.5f, 0.5f);
GL11.glVertex3f(0.5f, 0.5f, 0.5f);
GL11.glVertex3f(-0.5f, 0.5f, 0.5f);
// Back Face
GL11.glVertex3f(-0.5f, -0.5f, -0.5f);
GL11.glVertex3f(0.5f, -0.5f, -0.5f);
GL11.glVertex3f(0.5f, 0.5f, -0.5f);
GL11.glVertex3f(-0.5f, 0.5f, -0.5f);
// … (Other faces of the cube)
GL11.glEnd();
GLFW.glfwSwapBuffers(window);
GLFW.glfwPollEvents();
}
}
public static void main(String[] args) {
new MinecraftClone().run();
}
}
Yeah that’s all I got

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